FromSoftware's approach with Elden Ring offers profound insights. Despite its vast scope, every element serves the core experience. Nothing exists just because it "could" be there. Each feature earned its place through rigorous evaluation of its contribution to the whole.
Ghost of Tsushima's development tells a similar tale. Sucker Punch spent months prototyping a traditional quest... https://asklumos.com/blogs/the-art-of-saying-no-using-wisdom-to-make-tough-decisions